![]() ![]() ![]() I’ve played Panzer General, Panzer General II, Allied General, Panzer General III, Panzer General 3D, Star General, the original Fantasy General, Panzer Corp, and the entire extended grand campaign for Panzer Corp… and don’t have trouble handling any of those at even higher difficulties. The unit tree’s show weird inconsistencies with some branches resulting in significant upgrades, while other are hardly any upgrade at all.Īnd please, don’t respond with a bunch of advice on how the play the game better. Glass cannon units shouldn’t be as expensive as well-rounded troops. There should always be a nominal reward (ala the entire Panzer General series, and Panzer Corp).Īlso, FG2 is rife with unit balance issues. If you give the player zero reward, then you’re putting them into a downward spiral where they are less and less likely to get rewards in the future. I do like the timer-mechanism for showing decreased reward as the battles go on… but it should never drop to zero. It should never be the case that the player wins a battle, and gets zero reward. Before you know the solution to the puzzle, the battles are too hard… after you’ve figured out the solution, the battles are no longer challenging. For a wargame (and FG2 is still essentially a wargame) puzzle battles are notorious as representing bad game design. Too many of the battles in FG2 are “puzzle” battles. I’m talking about balance, game structure, risk-reward mechanisms, etc… game design. By “bad game design” I’m not talking about coding. ![]()
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